These are all straight ports with no enhancements or modifications.
#KUNG FU FIGHTER ON ATARI WINDOWS#
Great Swordsman was included in the Taito Legends compilation for PlayStation 2, Xbox and Windows PCs. This keeps the gameplay intense, without it having to be a exceptionally fast moving game. Distance judgement is extremely important here, and timing is decisive. The real challenge is judging if a strike will land before the opponent's, based on the combatants' positioning. Attacks can be blocked by intercepting them with one's own weapon. If they are released, the character reverts to their standing animation. Like in Karate Champ, buttons must be held. There are hit levels and three buttons, each for an attack at a different height. After winning these, the game restarts at a faster speed. There is no timer, ties do not count, neither does the rule about the mat. The first to land a hit wins, as the loser is killed when hit by the opponent's sword. The last seven matches are gladiator matches. The rules about stepping off the mat, ties, and the timer apply here as well. The winner is the first to land two hits. Then comes a round where the player has to deflect arrows, followed by five levels of kendo. If a contestant steps off the mat twice during a round, the opponent gains a point as well. If the timer reaches zero any player currently standing on the mat will get a point.
If both players hit each other at the same time, each gets a point. The winner is determined by who is the first to land five hits against the opponent. Great Swordsman, Taito's first fighting game, is a sword fighting contest with fifteen levels.